Wii U Pro Controller Driver For Dolphin

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Console controllers don’t always work as soon as you plug them into a Windows PC or Mac. We’ve compiled a list of guides so you can learn how to make your favorite controller work with your computer.

Most controllers intended to be used on PCs, like USB Logitech controllers, will be HID-compliant devices and support the XInput or DirectInput protocol, which you can use in most games. Some may work out of the box and others may need a custom driver. For console controllers, especially older ones, you may need a hardware adapter if it doesn’t plug into USB, as Bluetooth support is hit or miss.

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  2. _Download and install Toshiba Stack (bluetooth driver) _Connect your controller to PC via bluetooth (Toshiba Stack), just like how you do with Wii Remote Controller _Download and use 'Wiin u Pro' to map controller inputs to the keyboard _Dolphin - Option - Controller Settings - Set 'Port 1' = 'Standard Controller'; 'Wiimote 1' = 'Emulated.

This guide covers Windows and macOS, but most HID controllers will work on Linux, too. It’ll just take a little configuration, with which Linux users are probably familiar.

PlayStation 4 (DualShock 4)

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Windows supports Sony PS4 controllers without additional software as long as you plug them in via USB. You’ll need a hardware adapter to use the controller wirelessly.

Macs also support Sony’s latest controllers by default, even with a wireless connection. Unfortunately, these controllers show up as a generic input device, which may not work in all games.

Wii

PlayStation 3 (DualShock 3)

Windows needs a custom driver for PS3 controllers. It’s a bit complicated to set up, but we’ve got the instructions.

Macs support these controllers without any extra software. Just wirelessly connect via Bluetooth or plug it in with a USB cable.

PlayStation 1 and 2 (DualShock 1 and 2)

Sony’s PS1 and PS2 controllers are older and don’t use USB. You can get an adapter, but it’s probably best to pick up a DualShock 3, as it’s almost entirely the same but with wireless and USB support.

Xbox One

Windows is supported fully out of the box, seeing as this is Microsoft’s flagship controller. Just plug and play, or connect over Bluetooth. You can even update the controller’s firmware from your PC if you’re using Windows 10.

Macs support Xbox One controllers wirelessly without anything extra, but you’ll need extra software if you want to plug your controller in via USB. Specifically, you need the 360Controller driver, which extends support for wired USB Xbox One controllers.

Xbox 360

Wii U Pro Controller Driver For Dolphin Download

Windows supports wired 360 controllers by default, but wireless controllers will need a special USB adapter.

Mac needs a custom driver. Due to problems with kernel extensions (kexts,) wireless support causes kernel panics, and is disabled in this driver.

Original Xbox (Xbox “1”)

You’ll need an adapter and some custom drivers, but it doesn’t seem entirely easy. MacOS has an older driver, but it may not work on newer versions of macOS. Also, if you’re crazy, you can forego the adapter altogether and splice together a couple of cables, although we don’t recommend this.

Wii u gamepad

Nintendo Switch Pro Controller

Nintendo’s Switch Pro controller works automatically after you connect it via Bluetooth on Windows and macOS, but you’ll have to set it up in Steam to use in games.

RELATED:How to Connect the Nintendo Switch Joy-Con or Pro Controllers to Your PC

Wii Remotes and Wii U Pro Controllers

Windows will connect the controller by default, but it may not be usable as a controller in all apps. Dolphin, the Wii emulator, supports using them as inputs, but we didn’t have any on hand to test system-wide use.

Mac is supported in the same way—only in Dolphin. System-wide use is technically supported, but we heavily recommend finding a new controller. MacOS Sierra broke support for the only driver, Wjoy, but it was updated on a new fork. However, the current release doesn’t work either, so you’ll have to build the latest commit from source in Xcode, update a bunch of build targets, fix a few errors, sign it with an Apple developer account, and then after all that you have to boot into Recovery Mode and disable system integrity protectionto install it. Only then can you properly connect the controller.

GameCube Controllers

You’ll need an adapter of course, but Windows and Mac should be supported by default through HID. Support may vary though depending on the adapter you get. You can get an official one, but the Mayflash adapter seems to work fine for half the price. This adapter has a switch so you can use it on PC as well as console, which will turn it into an HID device rather than a proprietary console only one. Dolphin can communicate with it directly, though, and will support the Wii U mode, which can fix some bugs with the additional ports.

Note that macOS’s HID implementation overrides Dolphin’s direct communication with the device, so it doesn’t support having multiple controllers plugged in. There is a workaround, but it may not work with every adapter. It does involve disabling SIP, though admittedly just for kext extensions, which is a little safer.

Guitar Hero Controllers

This one’s a little weird, as Guitar Hero has many different console versions, but there’s still a thriving community on PC with CloneHero. Most should work with an adapter, so it’s best to check their wiki for instructions.

Other Controllers

Wii u pro controller on pc

Other Retro Controllers usually need adapters, unless you get updated USB versions of them. Most adapters should use standard XInput and DirectInput connections and should be configurable in Steam and any of the apps below.

Third Party Controllers will vary depending on what you get, but most should use the same standard XInput connections. Usually, it will list its compatibility on Amazon, so make sure to buy one that’s compatible, or pick up something more mainstream.

If your controller isn’t listed here, or you can’t get it to work with these guides, a quick Google search for the controller name plus your OS version and “driver” should lead you to decent results.

If you need to remap your controller, you can use Steam’s built-in Big Picture Mode to do so. If you need to use it in a non-Steam game, you can try AntiMicro for Windows and Enjoyable for macOS, both free.

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Wii U Pro Controller Instructions

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Wii U owners were overjoyed when Nintendo announced the USB GameCube controller adapter for Super Smash Bros. Wii U. After using the GameCube controller for Smash Bros. for 13 years, it just feels right, you know? Great as that adapter is for Wii U owners, it’s even more significant for PC gamers who play Nintendo games on their gaming rigs using the Dolphin GameCube and Wii emulator.

A few days after the adapter was released, programmers managed to reverse-engineer it to work on PC. But now the latest builds of Dolphin have native support for the adapter, making GameCube controllers plug-and-play easy. Thanks to Nintendo’s adapter, Dolphin now has perfect 1:1 GameCube controller mapping. To my knowledge, that’s a first for a PC emulator.

The Dolphin progress report for December goes into a bit of detail about the native support for the adapter, crediting Dolphin programmer skidau with the contribution.

It also provides a link to the setup page, which explains how to get the adapter working with Dolphin. Once you go through the setup process, plug in a controller and it’ll be automatically calibrated correctly, with working rumble and hot-plugging (plugging and unplugging the controller while playing). And yes, the wireless Wavebird controller works. So do the bongos used for DK Jungle Beat and Donkey Konga.

My favorite bit of the progress report uses F-Zero GX’s controller calibration tool to compare the accuracy and dead zones of various GameCube controller implementations. No surprise--it’s the best option, beating out a calibrated Xbox 360 controller and the Mayflash GameCube to USB adapter, which predated Nintendo’s official adapter.

If you've never tried Dolphin before, now's a great time. The emulator has gotten much, much faster in the past year; I wrote about why a few months ago.

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